![]() ![]() I feel I have been able to translate skills as a model-maker and sculptor into 3D software effectively, and hope to apply these techniques soon in the creation of my animation. I am very pleased with my progress so far, mostly with the realism of the model. Before I begin my walkthrough, I would just like to point out that it seems I have done the same thing as Brian! Believe it or not, I started modelling hours before he updated his blog showing his progress- I reckon we started roughly the same time! Spooky. ![]() Of course, this video is not a tutorial! From what I had learnt so far with the program, I could however tell what tools were being used, and so paused the video intermittently to recreate the human head from a step by step basis. I love a challenge, so couldn't resist following the next video from my friend Brian's blog (over at ): From looking at my friend's blogs, I found a very useful video (below) which gives a rapid overview of the most common tools in the program:Īs a pleasant surprise, I have found that I am picking up Maya and remembering how to use it pretty well, so after watching a few tutorials I soon felt confident enough to apply what I had learnt to a new model of my own. In preparation for my upcoming crazy golf CGI animation, I've been playing around with Autodesk Maya recently, familiarizing myself with the toolset and learning to use the program starting with the basics.
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